Notes on enginering leadership and software development.
#remote
How to lead a team in remote-first environment, and establish the communication systems and standards so that your team moves quickly, and people are healthy and happy and don't get routinely overwhelmed with notifications.
Remote doesn't suck. Attempts to shove in-office meeting HiPPO culture into a remote medium suck. Here's how to help your teams work better in an asynchronous environment.
How to quickly check-in with your team, and make sure people feel safe, supported, and motivated, in a remote environment.